﻿using UnityEngine;
using System.Collections;

public class TelaPeriodo : MonoBehaviour {

	int id;
	
	void Awake()
	{
		this.transform.Translate(0.0f,1.0f,0.0f);
	}
	
	void Start () 
	{		
		id = 90;
		
		this.gameObject.AddComponent("MeshRenderer");
		this.gameObject.AddComponent("MeshFilter");

		Mesh mesh = Quad.Create(8.0f, 6.75f);
		
		this.gameObject.GetComponent<MeshFilter>().mesh = mesh;
		this.gameObject.GetComponent<MeshRenderer>().material = AtlasManager.globalMaterial;
		
		this.gameObject.GetComponent<MeshFilter>().mesh.uv = new Vector2[]
		{
			new Vector2(AtlasManager.rects[id].xMin, AtlasManager.rects[id].yMax),
			new Vector2(AtlasManager.rects[id].xMax, AtlasManager.rects[id].yMax),
			new Vector2(AtlasManager.rects[id].xMax, AtlasManager.rects[id].yMin),
			new Vector2(AtlasManager.rects[id].xMin, AtlasManager.rects[id].yMin)
		};
	}
	
	void Update () 
	{		
	}	
}
